![]() This parameter means the event will only trigger when Lewis is at 1500 friendship. ![]() For safety, I usually use a long (but not random) string of numbers. This ID must not be the same as any other event's ID, otherwise when one triggers then you will not be able to trigger the other event with the same ID. "/" is the character used to separate parameters of the trigger. This is not a real event in the game, but it would trigger under the right circumstances if I added it. This is the example trigger I will be using.
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